Ever since its release in November, Guild Wars 2 has been going by means of a great deal of modifications inside the very first 6 months of introduction. I'm not certain whether this is a frantic push to keep things interesting or sheer boredom on the dev teams, but they're going for the
Guild Wars 2 gold it seems. The current living story event, Flame and Frost has been adding commonly content since January, presently sitting at the half-way point in the story.
Flame and Frost has added a brand new story line implying that the Flame Legion, the antagonistic fire-worshipping Charr, and the Dredge, a tyrannical mole-like people, have joined forces to try and conquer the Northern regions, forcing other races to seek refuge in the south. As a part of the fighting force of players, you'll be tasked with driving this incursion back so that prosperity can continue in the north... well, as much as 1 can expect as we've still got 1 of the world-ending dragons living up there.
Many new additions & adjustments have cropped up in the mean time, though sadly, none of which included a P2P trade method, or Guild Halls for that matter. Still, those who have come to fruition are nice small additions, no less.
Day-to-day achievements have changed a bit, mainly with the PvE Daily's, as now you have a bigger selection to decide upon from for certain PvE events, allowing you to do things like killing a Champion-grade monster, to gathering many supplies. Coupled with the Living Story portion is the addition of the Living Story achievement which when completed earns you rewards & titles, as a part of the existing Flame & Frost event, you'll be helping refugees and fighting off conquering forces. With completing comes earning a new currency referred to as Laurels which let you purchase items from precise Laurel vendors, from particular infusions, armors, and other such items. You'll gain one laurel per completed day-to-day achievement, & 10 laurels per one completed monthly achievement.
Fractals of the Mists, implemented last year throughout the Lost Shores event, has observed an update to where joining a lower level player earns you more karma, however nonetheless only gives you the same amount of rewards as the lowest Fractal level player in the group. While there were disconnection issues which forced you out of the Fractals, and your team all the weaker for it, you can now reconnect to your team without this hindrance, together with connect to a group that is already in the Fractals event.
Guesting makes it possible for for
GW2 gold players to log into a different world shard, allowing them play with buddies on one of a kind servers, without making a character move. With guesting comes restrictions, of course, such as being region locked, WvW access limited to your home world, allowed only 2 different worlds to access in a given 24 hour period, and any guild influence obtained added to your home-world guild. Guesting negates the gem fee of a full transfer, although with limitations, as listed already, so should you have a buddy on a distinct server who doesn't need to pay the fee to switch, you can still play with them for a limited time, and my guest as primarily as you wish, as long as the server isn't full.
In tandem with these new additions comes Guild Missions. These are a new mission subset that allows for guilds to partake in a persistent instance for different group-focused challenges. Between jumping puzzles to speed issues to resolve, you'll earn merits and guild-focused upgrades, in addition to further Guild Missions.
PvP has been given some rather basic modifications, a rotation alter up and round count have been altered, although I'm not a enormous PvP guy myself. They added a new map in there, so you'll at least get to see quite a few new scenery in there. 1 of the more fascinating, & probably most game-altering is the removal of character culling in WvW, instead using place-holder models to change load times for the better.
More particulars might be gleaned from the Game Update notes posted on the Guild Wars two event page, incorporating World Polish updates that have aided in balancing everything dungeons, story missions, player classes, & general bugs. So far the alterations haven't been too grandiose, playing more along the lines of a DLC pack, barring the unnecessary charge of admission for something so small, though the end of the year will see an expansion, as what was announced last year. Loads of are speculating what will be included, in spite of this it the general talk is that of a new class and playable race. Numerous hope to see new weapons added to the armory, such as two-handed axes.
For this gamer, I would not mind buying an extra character slot or two if I got to play as a Tengu Ranger, or Kodan Guardian.
Expect more updates at this Living Story continues to grow.
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http://believerspace.com/index.php?do=/blog/433/darkfall-adds-salvaging-prowess-point-progression/
http://www.w-meet.com/member/blog_post_view.php?postId=135202
http://over50lifeins.spruz.com/pt/Darkfall-adds-salvaging-prowess-point-progression-.3-10-2013/blog.htm
http://greatgolds.blogspot.com/2013/03/how-guild-wars-2-plans-to-survive.html