ArenaNet's Isaiah Cartwright, lead game designer on Guild Wars 2, has posted a new dev blog to address the recent changes to the game's dynamic leveling program. In the establish of the game that went live on January 28th, the team made two major alterations to the way dynamic leveling works. First, the devs "altered the formula for how attributes are calculated when the dynamic leveling adjustment method scales [players' levels] down." This is intended to make players' returns to low-level zones "more fun and better balanced." Secondly, the team "transformed the formula for how rewards are calculated when scaled down to make it more gratifying for high-level Guild Wars 2 gold players to visit lower-level locations."
Cartwright claims that the objective of these adjustments is to "more accurately reflect the attributes [players] ought to have at that level for a similarly geared character" & adds that even if the modifications will increase the difficulty of many lower-level zones, the team desires to make sure that "all locations of Guild Wars 2 [are] thrilling and fun for players of any level." & last still without doubt not least, Cartwright notes that "in 2013, 1 of [ArenaNet's] main goals is to add more content to map of all levels, as well as stronger reward structures for playing across all locations in the world."
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