Thursday, February 21, 2013
Doable modify in WvW
Colin: Orange swords in WvW won't show if there are fewer than ~25 men and women after February's update (unsure exact quantity)
appears to be getting positive feedback so far, despite the fact that I haven't read by means of all of the comments however. thoughts?
This is possibly a fantastic counter to the 'zerg' nature of WvW right now.
It forces Guild Wars 2 gold players to have scouts & to have modest battles rather than one giant deathball that goes around all the swords and kills everything.
It will mean players will are compelled to co-ordinate.
Seeing a lot of the more 'hardcore' WvW who were not precisely the most welcoming to new players could be an difficulty.
I dont know about this....
A group of five can put up 2 guild catapults & tear down a wall speedily (enemy must see white swords then find the enemy). For a group of 5 to tear down the walls of an unupgraded tower take approx 4 minutes if not noticed. No swords will be displayed for less than ~ 25 GW2 gold players? Thats gonna be a bit dangerous.
I guess this is Anets answer to the percieved zerg difficulty. This will force groups to split up and have a further emphasis on scouts.
IMO, zergs werent a important concern in T1 as smaller groups were favored by more organized servers/guilds. I dont know much concerning the other tiers.
Click Here for more info:
http://www.weipa.org/detail/guild-wars-two-in-2013-arenanet-reveal-wvw-precise-abilities-living-stories-30908.htm
http://www.mypokerblog.com/bertarichter/is-guild-wars-2-worth-buying-at-the-moment.html
http://www.asdm.in/index.php?do=/blog/17099/is-guild-wars-2-worth-getting-at-the-moment/
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This is wizardry gold possibly a fantastic counter to the 'zerg' nature of WvW right now.
ReplyDeleteIt forces Guild Wars 2 gold players to have scouts & to have modest battles rather than one giant deathball that goes around all the swords and kills everything.
It will mean players will buy wizardry gold are compelled to co-ordinate.